Yōkai Dōchūki | |
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Developer(s) | Namco Bandai Games |
Publisher(s) | Namco Bandai Games |
Series | Yōkai Dōchūki |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | PC Engine JP February 5, 1988 Virtual Console JP November 11, 2008 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 0 Unknown |
GameIDs | |
See also... |
Arcade Version |
In Yōkai Dōchūki (妖怪道中記) control a boy named Tarosuke, who travels through "Jigoku" (the Japanese concept of Hell) fighting off "yokai" (mythical Japanese monsters) on his way to his final fate, as determined by Buddha. He destroys his enemies by firing small Ki bullets, which can be charged to increase their power; however, if overcharged, he is left unable to move or fight for a few seconds. During boss battles, Tarosuke kneels at a shrine to Buddha and prays, summoning "Monmotaro" (not to be confused with "Momotarō"), a spirit which floats in the air and drops energy balls on the boss and any lackeys he has. Once the boss is defeated, Tarosuke goes to the next stage.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Yōkai Dōchūki since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |